Global In-flight Entertainment (IFE) Market Size, Status and Forecast 2020-2026

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Market Analysis and Insights: Global In-flight Entertainment (IFE) Market
In 2019, the global In-flight Entertainment (IFE) market size was US$ 4801 million and it is expected to reach US$ 12130 million by the end of 2026, with a CAGR of 14.0% during 2021-2026.
Global In-flight Entertainment (IFE) Scope and Market Size
In-flight Entertainment (IFE) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global In-flight Entertainment (IFE) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Segment by Type, the In-flight Entertainment (IFE) market is segmented into IFE Hardware, IFE Connectivity & Communication, IFE Content, etc.
Segment by Application, the In-flight Entertainment (IFE) market is segmented into Narrow Body Aircraft, Wide Body Aircraft, Other, etc.
Regional and Country-level Analysis
The In-flight Entertainment (IFE) market is analysed and market size information is provided by regions (countries).
The key regions covered in the In-flight Entertainment (IFE) market report are North America, Europe, China and Japan, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape

and In-flight Entertainment (IFE) Market Share Analysis
In-flight Entertainment (IFE) market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in In-flight Entertainment (IFE) business, the date to enter into the In-flight Entertainment (IFE) market, In-flight Entertainment (IFE) product introduction, recent developments, etc.
The major vendors include Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, etc.

This report focuses on the global In-flight Entertainment (IFE) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment (IFE) development in North America, Europe, China and Japan.

The key players covered in this study


Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

Market segment by Type, the product can be split into


IFE Hardware
IFE Connectivity & Communication
IFE Content

Market segment by Application, split into


Narrow Body Aircraft
Wide Body Aircraft
Other

Market segment by Regions/Countries, this report covers


North America
Europe
China
Japan

The study objectives of this report are:


To analyze global In-flight Entertainment (IFE) status, future forecast, growth opportunity, key market and key players.
To present the In-flight Entertainment (IFE) development in North America, Europe, China and Japan.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment (IFE) are as follows:
History Year: 2015-2019

Base Year:

2019

Estimated Year:

2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions



This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

  • By product type
  • By End User/Applications
  • By Technology
  • By Region

The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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