Global Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
Market Analysis and Insights: Global Artificial Intelligence in Video Games Market
In 2019, the global Artificial Intelligence in Video Games market size was US$ xx million and it is expected to reach US$ xx million by the end of 2026, with a CAGR of xx% during 2021-2026.
Global Artificial Intelligence in Video Games Scope and Market Size
Artificial Intelligence in Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Segment by Type, the Artificial Intelligence in Video Games market is segmented into On-Premise, Cloud-based, etc.
Segment by Application, the Artificial Intelligence in Video Games market is segmented into PC, TV, Smartphone & Tablet, etc.
Regional and Country-level Analysis
The Artificial Intelligence in Video Games market is analysed and market size information is provided by regions (countries).
The key regions covered in the Artificial Intelligence in Video Games market report are North America, Europe, China, Japan, Southeast Asia, India and Central & South America, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of revenue for the period 2015-2026.

Competitive Landscape

and Artificial Intelligence in Video Games Market Share Analysis
Artificial Intelligence in Video Games market competitive landscape provides details and data information by vendors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by player for the period 2015-2020. Details included are company description, major business, company total revenue and the revenue generated in Artificial Intelligence in Video Games business, the date to enter into the Artificial Intelligence in Video Games market, Artificial Intelligence in Video Games product introduction, recent developments, etc.
The major vendors include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase, Nintendo, Google, Nexon, Square Enix, Konami, Take-Two Interactive, NCSoft, etc.

This report focuses on the global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Artificial Intelligence in Video Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study


Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft

Market segment by Type, the product can be split into


On-Premise
Cloud-based

Market segment by Application, split into


PC
TV
Smartphone & Tablet

Market segment by Regions/Countries, this report covers


North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:


To analyze global Artificial Intelligence in Video Games status, future forecast, growth opportunity, key market and key players.
To present the Artificial Intelligence in Video Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Artificial Intelligence in Video Games are as follows:
History Year: 2015-2019

Base Year:

2019

Estimated Year:

2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Frequently Asked Questions



This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

  • By product type
  • By End User/Applications
  • By Technology
  • By Region

The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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