Global Headphone Market Study 2016-2026, by Segment (Wired Headphone, Wireless Headphones), by Market (Sports, Gaming, … …), by Company (Foster, CRESYN, … …)

SKU ID :99ST-14678788 | Published Date: 14-Nov-2019 | No. of pages: 75
Summary
Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
The global Headphone market will reach Volume Million USD in 2019 and with a CAGR xx% between 2020-2026.

Product Type Coverage (Market Size & Forecast, Major Company of Product Type etc.):


Wired Headphone
Wireless Headphones
Demand Coverage (Market Size & Forecast, Consumer Distribution):
Sports
Gaming
Ordinary
Others

Company Coverage (Sales data, Main Products & Services etc.):


Foster
CRESYN
Gerotek
Fujikon
Merry
Foxlink
Cosonic
Hosiden
AAC
DUNU
Eastern Technologies
Voxtech
SoundMAGIC
OVC
Sun Young
DZL
Beats
Plantronics
Sennheiser
Sony
GN Netcom
Harman
Bose
JVC
Philips
Logitech
Skullcandy
Audio-Technica

Major Region

Market
North America
Europe
Asia-Pacific
South America
Middle East & Africa
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