Global E-Sports Market 2022-2028

SKU ID :TNV-12964957 | Published Date: 05-Oct-2018 | No. of pages: 118
About E-sports

E-sports, also referred to as electronic sports, is a multiplayer video game tournament held among professional gamers.

Analysts forecast the Global E-sports Market to grow at a CAGR of 27.57% during the period 2018-2022.

Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market. To calculate the market size, the report considers the revenue generated through e-sports betting.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Report, global e-sports market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net


Market driver
• Development of advanced infrastructure for e-sports
• For a full, detailed list, view our report

Market challenge
• Increased underage spending
• For a full, detailed list, view our report

Market trend
• Emergence of mobile e-sports and drone racing
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2022 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

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