Global Augmented Reality for Advertising Market 2017-2021
SKU ID :TNV-11117601 | Published Date: 20-Sep-2017 | No. of pages: 73Description
TOC
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
• Value chain
PART 05: Market landscape
• Market overview
• Market size and forecast
PART 06: Market landscape
• Five forces analysis
PART 07: Market segmentation by industry
• Global AR for advertising market by industry
• Global AR for advertising market by retail industry
• Global AR for advertising market by automobile industry
• Global AR for advertising market by media & entertainment industry
• Global AR for advertising market by others segment
PART 08: Market segmentation by stakeholders
• Global AR for advertising market by stakeholders
• Global AR for advertising market by software developer
• Global AR for advertising market by agency
• Global AR for advertising market by engine developer
PART 09: Geographical segmentation
• Global AR for advertising market by geography
• AR for advertising market in Americas
• AR for advertising market in EMEA
• AR for advertising market in APAC
PART 10: Key leading countries
• US
• UK
PART 11: Decision framework
PART 12: Drivers and challenges
• Market drivers
• Market challenges
PART 13: Market trends
• Increased mobile AR advertising
• Popularity of the 3D environment
• Emergence of VisualCommerce 3D Cloud
• AR is expected to be a hardware platform-independent technology
PART 14: Vendor landscape
• Competitive scenario
• Augmented Pixels
• Aurasma (Hewlett-Packard Development Company)
• Blippar
• Catchoom
• Wikitude
• Other prominent vendors
PART 15: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Global AR for advertising market: Value chain
Exhibit 02: Global AR for advertising market
Exhibit 03: Global AR for advertising market 2016-2021 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global AR for advertising market by industry 2016 & 2021 (% share of revenue)
Exhibit 06: Global AR for advertising market by the retail industry 2016-2021 ($ billions)
Exhibit 07: Global AR for advertising market by the automobile industry 2016-2021 ($ billions)
Exhibit 08: Global AR for advertising market by the media & entertainment industry 2016-2021 ($ billions)
Exhibit 09: Global AR for advertising market by the others segment 2016-2021 ($ billions)
Exhibit 10: Global AR for advertising market by stakeholders 2016 & 2021 (% share of revenue)
Exhibit 11: Global AR for advertising market by software developer 2016-2021 ($ billions)
Exhibit 12: Global AR for advertising market by agency 2016-2021 ($ billions)
Exhibit 13: Global AR for advertising market by engine developer 2016-2021 ($ billions)
Exhibit 14: Global AR for advertising market by geography 2016 & 2021 (% share of revenue)
Exhibit 15: AR for advertising market in the Americas 2016-2021 ($ billions)
Exhibit 16: AR for advertising market in EMEA 2016-2021 ($ billions)
Exhibit 17: AR for advertising market in APAC 2016-2021 ($ billions)
Exhibit 18: Key leading countries (% share of revenue)
Exhibit 19: AR for advertising market in the US 2016-2021 ($ billions)
Exhibit 20: AR for advertising market in the UK 2016-2021 ($ billions)
Exhibit 21: Other prominent vendors
Tables & Figures
Companies
Augmented Pixels, Aurasma, Blippar, Catchoom, and Wikitude, BBDO, Google, Leo Burnett, McCANN, Metaio, NGRAIN, PTC, Total Immersion, and Zappar.
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