Global Augmented Reality Market 2017-2021

SKU ID :TNV-10436748 | Published Date: 10-Jan-2017 | No. of pages: 97
Table of Contents PART 01: Executive summary PART 02: Scope of the report • Definitions • End-user segments • Base year and forecast period • Market size calculation and segmentation • Common currency conversion rates • Vendor offerings PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights • Market overview PART 05: Technology life cycle PART 06: Market landscape • Market size and forecast • Five forces analysis PART 07: Market segmentation by product • Global AR market by mobile devices • Global AR market by smart glasses • Global AR market by HMDs PART 08: Market segmentation by end-user • Global mobile devices by end-user • Global smart glasses by end-user • Global HMDs by end-user PART 09: Geographical segmentation • Mobile devices • HMDs • Smart glasses PART 10: Market drivers • Increasing dependence on apps and proliferation of AR apps for numerous activities • Use of AR technology for effective advertising • Adoption of the crowdfunding strategy • Growing interest has increased the number of developers • Growing integration of AR in mobile devices and declining ASP of AR hardware • Large-scale workforce automation PART 11: Impact of drivers PART 12: Market challenges • Hardware limitations • Lack of AR content • Stringent government regulations • Connectivity issues, low awareness, and high user expectations impacting AR adoption • Low value addition of smart glasses to consumers PART 13: Impact of drivers and challenges PART 14: Market trends • Use of SLAM technology • Emergence of depth-sensing cameras • Development of pico projectors • Technological advances in the field of AR PART 15: Vendor landscape • Competitive scenario • Market vendors PART 16: Appendix • List of abbreviations PART 17: Explore Technavio List of Exhibits Exhibit 01: Ecosystem of global AR market Exhibit 02: Classification of mobile devices Exhibit 03: AR market size calculation Exhibit 04: Key countries in global AR market Exhibit 05: Currency exchange rates 2013-2015 Exhibit 06: Vendor offerings in global AR market 2016 Exhibit 07: Technology life cycle of AR Exhibit 08: Global AR Market 2016-2021 ($ billions) Exhibit 09: Global AR market by product 2016-2021 (% share) Exhibit 10: Global AR market by mobile devices 2016-2021 ($ billions) Exhibit 11: Global AR market for smart glasses 2016-2021 ($ billions) Exhibit 12: Global AR market by smart glasses 2016-2021 (millions of units) Exhibit 13: Global AR market by HMDs 2016-2021 ($ billions) Exhibit 14: Global AR market by HMDs 2016-2021 (millions of units) Exhibit 15: Global mobile devices by end-user 2016-2021 (% share) Exhibit 16: Global mobile devices by enterprises 2016 (% share) Exhibit 17: Global smart glasses by end-user 2016-2021 (% share) Exhibit 18: Global HMDs by enterprises 2016-2021 (% share) Exhibit 19: Key applications of HMDs in defense sector Exhibit 20: Key benefits of HMDs in healthcare sector Exhibit 21: Key applications of HMDs in industrial operations Exhibit 22: Global AR market by geography 2016-2021 (% share) Exhibit 23: Global AR market by geography 2016-2021 ($ billions) Exhibit 24: Global mobile devices by geography 2016-2021 ($ millions) Exhibit 25: Global HMDs by geography 2016-2021 ($ millions) Exhibit 26: Global smart glasses by geography 2016-2021 ($ millions) Exhibit 27: Mobile app market by region 2016 and 2021 (% share) Exhibit 28: Impact of drivers Exhibit 29: Impact of drivers and challenges Exhibit 30: Cinoptics: End markets served Exhibit 31: ODG: Key sectors served Exhibit 32: Sensics: End markets served
Apple, Atheer Labs, Augmented Pixels, Aurasma, Blippar, Catchoom, Cinoptics, DAQRI, HTC, Meta, NGRAIN, Laster Technologies, Lumus, ODG, Optinvent, Qualcomm, Rockwell Collins, Sensics, Sieko Epson, Technical Illusions, Thales, Total Immersion, Vuzix, WeAR Studio, Wikitude, Zappar.
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