Global Baby and Children Bikes and Ride On Market 2016-2020

SKU ID :TNV-10309898 | Published Date: 26-Sep-2016 | No. of pages: 57
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview • Top-vendor offerings PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights PART 05: Market landscape • Market overview • Market size and forecast • Five forces analysis PART 06: Market segmentation by product type • Market segmentation by product type • Global manual pedal and push bikes and ride-ons market • Global battery-operated bikes and ride-ons market PART 07: Geographical segmentation • Market segmentation by geography • Bikes and ride-ons market for babies and children in Americas • Bikes and ride-ons market for babies and children in EMEA • Bikes and ride-ons market for babies and children in APAC PART 08: Key leading countries • US • UK • France • Germany PART 09: Market drivers • Selective new and informative buying by consumers as opposed to handing down toys • Increasing traction of pure play baby product e-tailers • Growing geographic reach of key retailers in APAC PART 10: Impact of drivers PART 11: Market challenges • Growing penetration of electronic games in the 3-5 years age group • Supply chain management issues • Product seasonality challenges PART 12: Impact of drivers and challenges PART 13: Market trends • Enhanced product features • Growing popularity of character theme products • Advertising and marketing initiatives PART 14: Vendor landscape • Competitor landscape • Major market vendors • Competitor benchmarking: Key vendors • Hasbro • JAKKS Pacific • Mattel • Peg Pérego • Other prominent vendors PART 15: Appendix • List of abbreviations PART 16: Explore Technavio List of Exhibits Exhibit 01: Product offerings Exhibit 02: Key segments in North America education market 2015 Exhibit 03: Difference between traditional and competency-based education Exhibit 04: Features of competency-based education Exhibit 05: Key benefits of competency-based education Exhibit 06: Competency-based education market for higher education in the US 2015-2020 ($ billions) Exhibit 07: Five forces analysis Exhibit 08: Competency-based education market for higher education in the US by product 2015-2020 ($ billions) Exhibit 09: Competency-based education market for higher education in the US by product 2015-2020 Exhibit 10: Distribution in the competency-based technologies market for higher education in the US 2015 Exhibit 11: Competency-based technologies market for higher education in the US 2015-2020 ($ billions) Exhibit 12: Competency-based platforms market for higher education in the US 2015-2020 ($ billions) Exhibit 13: Comparison of average annual fee for college education between public and private institutions in the US 2015 Exhibit 14: Impact of drivers Exhibit 15: Technological requirements for competency-based education Exhibit 16: Major areas of expenditure for higher education institutions adopting competency-based education Exhibit 17: Impact of drivers and challenges Exhibit 18: Use of digital badges Exhibit 19: Vendor matrix Exhibit 20: Key vendors: Strategic initiatives overview Exhibit 21: BNED LoudCloud: Product offerings in competency-based education Exhibit 22: Ellucian: Product offerings in competency-based education market for higher education Exhibit 23: Flat World Education: Business offerings Exhibit 24: Flat World Education: Competency-based education model features
Hasbro, JAKKS Pacific, Mattel, Peg Pérego, Dream International, Funtastic, Kids II, Lansay France, Little Tikes, MGA Entertainment, Toy Quest, Toy Zone, and Vivid Imaginations.
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