Global Baby and Children Bikes and Ride On Market 2016-2020
SKU ID :TNV-10309898 | Published Date: 26-Sep-2016 | No. of pages: 57Description
TOC
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by product type
• Market segmentation by product type
• Global manual pedal and push bikes and ride-ons market
• Global battery-operated bikes and ride-ons market
PART 07: Geographical segmentation
• Market segmentation by geography
• Bikes and ride-ons market for babies and children in Americas
• Bikes and ride-ons market for babies and children in EMEA
• Bikes and ride-ons market for babies and children in APAC
PART 08: Key leading countries
• US
• UK
• France
• Germany
PART 09: Market drivers
• Selective new and informative buying by consumers as opposed to handing down toys
• Increasing traction of pure play baby product e-tailers
• Growing geographic reach of key retailers in APAC
PART 10: Impact of drivers
PART 11: Market challenges
• Growing penetration of electronic games in the 3-5 years age group
• Supply chain management issues
• Product seasonality challenges
PART 12: Impact of drivers and challenges
PART 13: Market trends
• Enhanced product features
• Growing popularity of character theme products
• Advertising and marketing initiatives
PART 14: Vendor landscape
• Competitor landscape
• Major market vendors
• Competitor benchmarking: Key vendors
• Hasbro
• JAKKS Pacific
• Mattel
• Peg Pérego
• Other prominent vendors
PART 15: Appendix
• List of abbreviations
PART 16: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Key segments in North America education market 2015
Exhibit 03: Difference between traditional and competency-based education
Exhibit 04: Features of competency-based education
Exhibit 05: Key benefits of competency-based education
Exhibit 06: Competency-based education market for higher education in the US 2015-2020 ($ billions)
Exhibit 07: Five forces analysis
Exhibit 08: Competency-based education market for higher education in the US by product 2015-2020 ($ billions)
Exhibit 09: Competency-based education market for higher education in the US by product 2015-2020
Exhibit 10: Distribution in the competency-based technologies market for higher education in the US 2015
Exhibit 11: Competency-based technologies market for higher education in the US 2015-2020 ($ billions)
Exhibit 12: Competency-based platforms market for higher education in the US 2015-2020 ($ billions)
Exhibit 13: Comparison of average annual fee for college education between public and private institutions in the US 2015
Exhibit 14: Impact of drivers
Exhibit 15: Technological requirements for competency-based education
Exhibit 16: Major areas of expenditure for higher education institutions adopting competency-based education
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Use of digital badges
Exhibit 19: Vendor matrix
Exhibit 20: Key vendors: Strategic initiatives overview
Exhibit 21: BNED LoudCloud: Product offerings in competency-based education
Exhibit 22: Ellucian: Product offerings in competency-based education market for higher education
Exhibit 23: Flat World Education: Business offerings
Exhibit 24: Flat World Education: Competency-based education model features
Tables & Figures
Companies
Hasbro, JAKKS Pacific, Mattel, Peg Pérego, Dream International, Funtastic, Kids II, Lansay France, Little Tikes, MGA Entertainment, Toy Quest, Toy Zone, and Vivid Imaginations.
- PRICE
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$2500$4000