Global GPU Market 2016-2020

SKU ID :TNV-10293266 | Published Date: 31-Aug-2016 | No. of pages: 58
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview • Scope PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights • Market outlook • Evolution of GPU PART 05: Global gaming market outlook • Global gaming market by application 2015-2020 • TV consoles • MMOs • Smartphones • Casual web games • Boxed PC • Tablet • Handheld gaming consoles PART 06: Market landscape • Market overview • Market size and forecast • Five forces analysis PART 07: Market segmentation by end-user • Market overview • Desktop • Notebooks PART 08: Market segmentation by geography • Geographical segmentation • APAC • Americas • EMEA PART 09: Market drivers • Higher advantage of gaming laptops • Increasing demand for high memory GPU • Increasing consumer demand for enhanced visual content PART 10: Impact of drivers PART 11: Market challenges • GPU upgradation in notebooks • Growth of mobile gaming • Falling demand for desktop PCs PART 12: Impact of drivers and challenges PART 13: Market trends • Increased focus on professional laptops • Growing adoption of integrated GPU • Introduction of power efficient GPU PART 14: Vendor landscape • Competitive scenario • Vendor landscape • AMD • NVIDIA PART 15: Appendix • List of abbreviations PART 16: Explore Technavio List of Exhibits Exhibit 01: Market summary Exhibit 02: Global gaming market segmentation by application 2015 Exhibit 03: Global gaming market segmentation by application 2020 Exhibit 04: Percentage of smartphone gamers making in-app purchases for different reasons in 2015 Exhibit 05: Percentage of tablet gamers making in-app purchases for different reasons in 2015 Exhibit 06: Global GPU market by product segmentation Exhibit 07: Global GPU market contribution by product segmentation 2015 Exhibit 08: Global GPU market 2015-2020 (millions of units) Exhibit 09: Five forces analysis Exhibit 10: Global GPU market segmentation by end-users Exhibit 11: Global GPU market segmentation by end-users 2015-2020 (millions of units) Exhibit 12: Global GPU market for desktop 2015-2020 (millions of units) Exhibit 13: Global GPU market for notebooks 2015-2020 (millions of units) Exhibit 14: Global GPU market segmentation by geography 2015-2020 Exhibit 15: Global GPU market segmentation by geography 2015-2020 (millions of units) Exhibit 16: GPU market in APAC 2015-2020 (millions of units) Exhibit 17: GPU market in Americas 2015-2020 (millions of units) Exhibit 18: GPU market in EMEA 2015-2020 (millions of units) Exhibit 19: Evolution of gaming graphics Exhibit 20: Impact of drivers Exhibit 21: Global desktop PC market 2015-2020 (millions of units) Exhibit 22: Impact of drivers and challenges Exhibit 23: Global GPU market vendors market share 2015 Exhibit 24: GPU vendor market share: 2015 quarter 1 Exhibit 25: GPU vendor market share: 2015 quarter 2 Exhibit 26: GPU vendor market share: 2015 quarter 3 Exhibit 27: GPU vendor market share: 2015 quarter 4 Exhibit 28: NVIDIA: Business segmentation by revenue 2015 Exhibit 29: NVIDIA: Business segmentation by revenue 2015 ($ billions) Exhibit 30: NVIDIA: Geographical segmentation by revenue 2015
AMD, NVIDIA.
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