Global Augmented Reality in Gaming Market 2016-2020

SKU ID :TNV-10290429 | Published Date: 15-Apr-2016 | No. of pages: 52
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights • Market prospects of AR PART 05: Mobile AR value chain PART 06: Market landscape • Market size and forecast • Five forces analysis PART 07: Geographical segmentation • EMEA • Americas • APAC PART 08: Market drivers • Increased integration of AR into mobile devices • Growing mobile gaming market • Simultaneous localization and mapping technology PART 09: Impact of drivers PART 10: Market challenges • Lack of content • Connectivity issues • Lack of awareness and limitations PART 11: Impact of drivers and challenges PART 12: Market trends • Crowdfunding of AR projects • Emergence of depth-sensing cameras • Interoperability across mobile platforms PART 13: Buying behavior PART 14: Vendor landscape • Competitive scenario • Key vendors PART 15: Market summary • Market attractiveness PART 16: Analyst insights PART 17: Appendix • List of abbreviations PART 18: Explore Technavio   List of Exhibits Exhibit 01: AR ecosystem Exhibit 02: Timeline of AR technology Exhibit 03: Mobile AR value chain: Current state Exhibit 04: Mobile AR value chain: Future state Exhibit 05: Mobile AR value chain: Catchoom Exhibit 06: Global AR market for gaming 2015-2020 ($ millions) Exhibit 07: Five forces analysis Exhibit 08: Global AR market for gaming: Geographical segmentation 2015 Exhibit 09: Global AR market for gaming by geography 2015-2020 Exhibit 10: Global AR market for gaming by geography 2015-2020 ($ millions) Exhibit 11: AR market for gaming in EMEA 2015-2020 ($ millions) Exhibit 12: AR market for gaming in Americas 2015-2020 ($ millions) Exhibit 13: AR market for gaming in APAC 2015-2020 ($ millions) Exhibit 14: Global AR market for gaming: CAGR comparison by geography Exhibit 15: Impact of drivers Exhibit 16: Impact of drivers and challenges Exhibit 17: Vendor selection parameters Exhibit 18: Global AR market for gaming: Traction by geography Exhibit 19: Mobile device shipments 2015-2020 (billions of units) Exhibit 20: Addressable market for AR gaming 2015-2020 (billions of users) Exhibit 21: Average revenue per user 2015-2020
Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, Zappar.
  • PRICE
  • $2500
    $4000

Our Clients