M-education Market in the US 2016-2020

SKU ID :TNV-10289776 | Published Date: 03-May-2016 | No. of pages: 71
PART 01: Executive summary • Highlights PART 02: Scope of the report • Market overview • Top-vendor offerings PART 03: Market research methodology • Research methodology • Economic indicators PART 04: Introduction • Key market highlights • Transformation from e-learning to m-education • Market size and forecast • Five forces analysis PART 05: Market segmentation by product • M-education market in US by product • M-education market in US by content • M-education market in US by authoring tools • M-education market in US by game and simulation tools • M-education market in US by other PART 06: Market segmentation by end-user • M-education market in US by end-user • M-education market in US by higher education • M-education market in US by K-12 • M-education market in US by pre-K PART 07: Market drivers • Increased penetration of mobile devices • Learning accessibility • Cost reduction • Increased demand for personalized learning PART 08: Impact of drivers PART 09: Market challenges • Security, privacy, and legal issues • Copyright issues • Device limitations • Lack of technical skills • Social attitudes against m-learning PART 10: Impact of drivers and challenges PART 11: Market trends • Cloud-based m-learning • Big data for mobile-based learning • Augmented reality for mobiles • Social mobile learning • Mobile assessment • Gamified mobile learning PART 12: Vendor landscape • Competitive scenario • Market vendor analysis 2015 • Other prominent vendors PART 13: Key vendor analysis • Blackboard • D2L • LearnCast • McGraw-Hill Education • Pearson PART 14: Other prominent vendors • Age of Learning • Aptara • Articulate • BenchPrep • DubLabs • Edmodo • Haiku Learning • IXL Learning • Saba Software • Schoology • WizIQ PART 15: Appendix • List of abbreviations PART 16: Explore Technavio List of Exhibits Exhibit 01: Product offerings Exhibit 02: M-education industry Exhibit 03: M-education market in US 2015-2020 ($ billions) Exhibit 04: Five forces analysis Exhibit 05: M-education market in US by product 2015 Exhibit 06: M-education market in US by product 2020 Exhibit 07: M-education market in US by product 2015-2020 ($ billions) Exhibit 08: M-education market in US by product 2015-2020 Exhibit 09: M-education market in US by content 2015-2020 ($ billions) Exhibit 10: M-education market in US by authoring tools 2015-2020 ($ billions) Exhibit 11: M-education market in US by game and simulation tools 2015-2020 ($ billions) Exhibit 12: M-education market in US by other 2015-2020 ($ millions) Exhibit 13: M-education market in US by end-user 2015 Exhibit 14: M-education market in US by end-user 2020 Exhibit 15: M-education market in US by end-user 2015-2020 ($ billions) Exhibit 16: M-education market by end-user 2015-2020 Exhibit 17: M-education market in US by higher education 2015-2020 ($ billions) Exhibit 18: M-education market in US by K-12 2015-2020 ($ billions) Exhibit 19: M-education market in US by pre-K 2015-2020 ($ billions) Exhibit 20: US mobile device ownership till K-12 2015 Exhibit 21: Impact of drivers Exhibit 22: Impact of drivers and challenges Exhibit 23: Business segmentation by revenue 2014 Exhibit 24: Pearson: Business segmentation by revenue 2014
Blackboard, D2L, LearnCast, McGraw-Hill Education, Pearson, Age of Learning, Aptara, Articulate, BenchPrep, DubLabs, Edmodo, Haiku Learning, IXL Learning, Saba Software, Schoology, WizIQ.
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