M-education Market in the US 2016-2020
SKU ID :TNV-10289776 | Published Date: 03-May-2016 | No. of pages: 71Description
TOC
PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
• Transformation from e-learning to m-education
• Market size and forecast
• Five forces analysis
PART 05: Market segmentation by product
• M-education market in US by product
• M-education market in US by content
• M-education market in US by authoring tools
• M-education market in US by game and simulation tools
• M-education market in US by other
PART 06: Market segmentation by end-user
• M-education market in US by end-user
• M-education market in US by higher education
• M-education market in US by K-12
• M-education market in US by pre-K
PART 07: Market drivers
• Increased penetration of mobile devices
• Learning accessibility
• Cost reduction
• Increased demand for personalized learning
PART 08: Impact of drivers
PART 09: Market challenges
• Security, privacy, and legal issues
• Copyright issues
• Device limitations
• Lack of technical skills
• Social attitudes against m-learning
PART 10: Impact of drivers and challenges
PART 11: Market trends
• Cloud-based m-learning
• Big data for mobile-based learning
• Augmented reality for mobiles
• Social mobile learning
• Mobile assessment
• Gamified mobile learning
PART 12: Vendor landscape
• Competitive scenario
• Market vendor analysis 2015
• Other prominent vendors
PART 13: Key vendor analysis
• Blackboard
• D2L
• LearnCast
• McGraw-Hill Education
• Pearson
PART 14: Other prominent vendors
• Age of Learning
• Aptara
• Articulate
• BenchPrep
• DubLabs
• Edmodo
• Haiku Learning
• IXL Learning
• Saba Software
• Schoology
• WizIQ
PART 15: Appendix
• List of abbreviations
PART 16: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: M-education industry
Exhibit 03: M-education market in US 2015-2020 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: M-education market in US by product 2015
Exhibit 06: M-education market in US by product 2020
Exhibit 07: M-education market in US by product 2015-2020 ($ billions)
Exhibit 08: M-education market in US by product 2015-2020
Exhibit 09: M-education market in US by content 2015-2020 ($ billions)
Exhibit 10: M-education market in US by authoring tools 2015-2020 ($ billions)
Exhibit 11: M-education market in US by game and simulation tools 2015-2020 ($ billions)
Exhibit 12: M-education market in US by other 2015-2020 ($ millions)
Exhibit 13: M-education market in US by end-user 2015
Exhibit 14: M-education market in US by end-user 2020
Exhibit 15: M-education market in US by end-user 2015-2020 ($ billions)
Exhibit 16: M-education market by end-user 2015-2020
Exhibit 17: M-education market in US by higher education 2015-2020 ($ billions)
Exhibit 18: M-education market in US by K-12 2015-2020 ($ billions)
Exhibit 19: M-education market in US by pre-K 2015-2020 ($ billions)
Exhibit 20: US mobile device ownership till K-12 2015
Exhibit 21: Impact of drivers
Exhibit 22: Impact of drivers and challenges
Exhibit 23: Business segmentation by revenue 2014
Exhibit 24: Pearson: Business segmentation by revenue 2014
Tables & Figures
Companies
Blackboard, D2L, LearnCast, McGraw-Hill Education, Pearson, Age of Learning, Aptara, Articulate, BenchPrep, DubLabs, Edmodo, Haiku Learning, IXL Learning, Saba Software, Schoology, WizIQ.
- PRICE
-
$2500$4000