Global and United States eSports Betting Market Report & Forecast 2022-2028

Players can choose between cash-based or skins-based sites when betting on eSports matches.
Market Analysis and Insights: Global and United States eSports Betting Market
This report focuses on global and United States eSports Betting market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global eSports Betting market size is estimated to be worth US$ 11200 million in 2022 and is forecast to a readjusted size of US$ 24190 million by 2028 with a CAGR of 13.7% during the review period. Fully considering the economic change by this health crisis, by Type, League of Legends accounting for % of the eSports Betting global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Ages 18-25 was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
According to different games, the global e-sports betting market can be divided into League of Legends, dota 2 and CS: GO, etc. League of Legends accounted for a revenue share of about 45% in 2019.
According to the age of betting players, the global e-sports betting market can be divided into Ages 18-25, Ages 26-30, Ages 31 and Above. Ages 18-25 as the most important betting crowd occupied about 76% of the market share in 2019.
In 2019, the global e-sports betting market was led by Europe and accounted for about 43% of the market share.
The Key players operating into Global eSports betting Market are GVC Holdings, Kindred Group, 888 Holdings, William Hill and Betway, etc. GVC Holdings and Kindred Group are the two players with the largest sales share, occupying about 5% and 4% of the market share in 2019, respectively.
Global eSports Betting Scope and Market Size
eSports Betting market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global eSports Betting market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the eSports Betting market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
League of Legends
Dota 2
CS: GO
Others
Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
By Company
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET

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This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

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