Global In-flight Entertainment Systems Market Size, Status and Forecast 2019-2025

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
In 2018, the global In-flight Entertainment Systems market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment Systems development in United States, Europe and China.

The key players covered in this study
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace

Market segment by Type, the product can be split into
Seat Electronic Box
Media Server
Embedded Seatback Unit
Removable Storage Device
Dockable Seatback Unit

Market segment by Application, split into
Business Jet
Narrow Body Aircraft
Very Large Aircraft
Wide Body Aircraft

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global In-flight Entertainment Systems status, future forecast, growth opportunity, key market and key players.
To present the In-flight Entertainment Systems development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment Systems are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

  • By product type
  • By End User/Applications
  • By Technology
  • By Region

The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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