Global In-flight Entertainment (IFE) Market by Manufacturers, Countries, Type and Application, Forecast to 2023

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.



Scope of the Report:

This report focuses on the In-flight Entertainment (IFE) in global market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, types and applications.

Market Segment by Manufacturers, this report covers

Gogo LLC

Global Eagle Entertainment, Inc.

Thales Group

Zodiac Aerospace

Honeywell International

Panasonic Avionics Corporation

Viasat Inc.

Rockwell Collins

Lufthansa Systems GmbH & Co. Kg

SITAONAIR



Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)



Market Segment by Type, covers

IFE Hardware

IFE Connectivity & Communication

IFE Content



Market Segment by Applications, can be divided into

Narrow Body Aircraft

Wide Body Aircraft

Other



There are 15 Chapters to deeply display the global In-flight Entertainment (IFE) market.



Chapter 1, to describe In-flight Entertainment (IFE) Introduction, product scope, market overview, market opportunities, market risk, market driving force;



Chapter 2, to analyze the top manufacturers of In-flight Entertainment (IFE), with sales, revenue, and price of In-flight Entertainment (IFE), in 2016 and 2017;



Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;



Chapter 4, to show the global market by regions, with sales, revenue and market share of In-flight Entertainment (IFE), for each region, from 2013 to 2018;



Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;



Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;



Chapter 12, In-flight Entertainment (IFE) market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;



Chapter 13, 14 and 15, to describe In-flight Entertainment (IFE) sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Frequently Asked Questions



This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

  • By product type
  • By End User/Applications
  • By Technology
  • By Region

The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.

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