Global Gesture Recognition Market for Emerging Applications 2016-2020

About Gesture Recognition Technology

Human-machine interaction has reduced the gap between the two and developed a more natural and intuitive interaction. Humans have come a long way from controlling machines through switches fitted on them to remote controls, and currently, through smartphones. In the future, it will be through natural gestures. Gesture control is by far the most natural form of controlling a device.
Gesture recognition technology interprets human motions using computer algorithms. Human motions can be movements of hands, fingers, arms, head, or the entire body. Gestures are used as an input mechanism, aimed at replacing old-fashioned input mechanisms such as keyboards, mouse devices, remote controls, and various other forms of control devices.

Technavio’s analysts forecast the global gesture recognition market for emerging applications to grow at a CAGR of 52.46% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global gesture recognition market for emerging applications for 2016-2020. To calculate the market size, Technavio considers the unit shipment of gesture recognition products in the following application segments: automotive and consumer electronic devices.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Gesture Recognition Market for Emerging Applications 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Microsoft
• Sony
• eyeSight Technologies
• PointGrab
• Samsung
Market driver
• Focus on human-machine interface in automotive sector
• For a full, detailed list, view our report

Market challenge
• Lack of gesture-recognition-compatible games
• For a full, detailed list, view our report

Market trend
• Increase in number of M&A
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

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